MCS is a creative studio dedicated to technically innovative and experimental work. Blurring the boundaries between matter and computation, the studio designs objects, installations, and live experiences with an imaginative and anti-disciplinary approach.
Our work has been featured in galleries, festivals and museums all over the world, including Ars Electronica, Design Miami/, The Creators Project, and The Corcoran Gallery of Art. Our client list includes some of the world’s most influential art collectors and brands, such as BBC, Cartier, Intel, Natura, Publicis, and Budweiser.
Marcelo Coelho’s work focuses on programmable materials and digital fabrication technologies for products, installations, and crowd experiences. Spanning a wide range of media, processes, and scales, his work explores the boundaries between matter and information, fundamentally expanding and enhancing the ways in which we interact and communicate with one another.
Marcelo is currently Principal at Marcelo Coelho Studio, where he develops innovative and experimental work, and a Lecturer at the MIT Department of Architecture. Prior to his studio practice, Marcelo Coelho received a Bachelor in Computation Arts with highest honors from Concordia University, and Doctorate in Media Arts and Sciences from the MIT Media Lab.
Marcelo’s creative work has been exhibited internationally, including places such as Ars Electronica, The Corcoran Gallery of Art, Tel Aviv Museum of Art, Design Miami/, The Creators Project, Riflemaker Gallery, Johnson Trading Gallery, MIT Museum, Waddesdon Manor, among others. His work can also be found in private collections including the Maxine and Stuart Frankel Foundation for Art, The Rothschild Collection and the Tech Museum of Innovation. His work has also won several awards, including two Prix Ars Electronica awards, VIDA 16.0 Award, the W Hotels Designer of the Future Award, and Honorable Mention from ID Magazine Design Review. His work has also been published and featured extensively in outlets such as the New York Times, Wired, Fast Company, Financial Times and the Colbert Report, in addition to books and academic peer-reviewed journals.
Marcelo Coelho currently spends his time between the USA and Brazil, developing new personal work, collaborations, and commissions.
Alike. Museum of Arts and Design. New York, NY. October 2014.
Sandcastles. Tel Aviv Museum of Art. Tel Aviv, Israel. March 2014.
Hyperform. Ars Electronica. Linz, Austria. September 2013.
MOD Festival. Guadalajara, Mexico. August 2013
Resolution. Permanent installation at the San Jose Tech Museum. San Jose, CA. September 2012.
Six-Forty by Four-Eighty. The Creators Project. São Paulo, Brazil. October 2012.
Six-Forty by Four-Eighty. The Creators Project. San Francisco, CA. October 2012.
Six-Forty by Four-Eighty, presented at The Creators Project. Brooklyn, NY. October 2011.
Six-Forty by Four-Eighty. Prix Ars Electronica at Offenes Kulturhaus. Linz, Austria. August 2011.
Six-Forty by Four-Eighty. Corcoran Gallery of Art in conjunction with Washington Color and Light exhibit. Washington, DC, USA. June 2011.
Cornucopia: Digital Gastronomy. Biennale Internationale Design. Saint-Etienne, France. November 2010.
Six-Forty by Four-Eighty. Design Miami/. Miami, FL, USA. December 2010.
Six-Forty by Four-Eighty. Solo show at The Riflemaker Gallery. London, England. December 2010.
Six-Forty by Four-Eighty. MIT Museum: Luminous Windows. Cambridge, MA, USA. November 2010.
Six-Forty by Four-Eighty. Johnson Trading Gallery: Contemporary on Chrystie. New York, NY, USA. November 2010.
Six-Forty by Four-Eighty. Design Miami/Basel. Basel, Switzerland. June 2010.
Cornucopia: Digital Gastronomy. DHUB Museum. Barcelona, Spain. May 2010.
Shutters. Ars Electronica. Linz, Austria. September 2009.
Skorpions. Seamless 2008 Unravel Fashion Show. Boston, MA, USA. January 2008.
Kukkia. Sartorial Flux, curated by Valerie Lamontagne, A+D Gallery, Columbia College. Chicago, IL, USA. September 2006.
Kukkia and Vilkas. Dutch Design Week. Eindhoven, Netherlands. October 2005.
Spacehogs. VAV Gallery. Montreal, Canada. June 2004.
PurePlay. Digifest Exhibit 2004 at the Design Exchange. Toronto, Canada. May 2004.
Art-O-Mete. Société des arts technologiques (SAT). Montreal, Canada. May 2003.
Locale( ). Galerie Séquence. Chicoutimi, Canada. August 2003.
The Vigil. Studio 303. Montreal, Canada. March 2003.
Materializing Interaction. OFFF. Mexico City, DF. August 2014.
Computational Materials. Design Terminal National Centre for Creative Industries. Budapest, Hungary. June 2014.
Scale Matters. Solid Conference. San Francisco, CA. June 2014.
SocialWare. Proximity Panel at Auto-ID Conference. Boston, MA. May 2014.
Materializing Interaction. RISD. Providence, RI. April 2014.
Materializing Interaction. HP. Boise, ID. November 2013.
Computational Materials. MIT EmTech Mexico. Mexico City, DF. May 2013.
Hyperform. Ars Electronica. Linz, Austria. September 2014.
Computational Materials. Make/Speak. Boston, MA. April 2013.
Materializing Interaction. FITC. Toronto, ON. April 2013.
Materializing Interaction. Emily Carr University of Art and Design. Vancouver, BC. March 2013.
Digital Gastronomy. the Microsoft Social Computing Symposium. New York, NY. January 2013.
On Interactivity, Computational Materials. Zurich University of the Arts. Zurich, Switzerland. December 2012.
BE OPEN Forum: Design for the Five Senses, panel discussion with Dawn Goldworm, Tuur Van Balen, Marije Vogelzang and Carter Cleveland, moderated by Jeffrey Miller at Design Miami/. Miami, USA. December 2012.
Resolution. the San Jose Tech Museum. San Jose, USA. September 2012.
Computational Materials, keynote at Giants of Design event organized by Interior Design magazine. Palm Springs, USA. March 2012.
Computational Materials. Rede Globo. Rio de Janeiro, Brazil. January 2012.
Cornucopia. 3D Printing Event. Eindhoven, Netherlands. August 2011.
The Artist as Researcher, panel discussion with Zach Lieberman, and Cantoni + Crescenti, moderated by Julia Kaganskiy at The Creators Project. New York City, NY. October 2011.
Materials of Interaction. Cranbrook Academy fo Art. Bloomfield Hills, MI, USA. April 2011.
Materials of Interaction. W Hotels Design Forum. New York City, USA. December 2010.
Foodprint NYC: Feast, Famine, and Other Scenarios, panel discussion with Amale Andraos, Natalie Jeremijenko and Beverly Tepper, moderated by Geoff Manaughat Studio-X. New York City, USA. February 2010.
Materials of Interaction. Wellesley College. Wellesley, USA. November 2009.
Materials of Interaction. Apple Inc. Cupertino, USA. August 2009.
Programming Reality. Industrial Technology Research Institute (ITRI). Taipei, Taiwan. January 2009.
Materials of Interaction. Emily Carr University as part of Fall 2008 Speaker Series. Vancouver, Canada. November 2008.
Design Conversations: Explorations in the Synergy of Art and Science. Fordham University. New York, USA. December 2007.
Futurecraft: Making Materials Smarter. the MIT Media Lab. Cambridge, USA. September 2007.
Rich Textural Interfaces and Shape Changing Architecture. CITA, Royal Academy of Fine Arts, School of Architecture. Copenhagen, Denmark. December 2006.
Soft Computation and Physical Interaction Workshop. SIGGRAPH 2006. Boston, USA. August 2006.
Soft Computation. the National Research Council Canada: Industrial Materials Institute. Montreal, Canada. February 2006.
Memory, Fashion, Objects and the Body: XS Labs. Bodies in Motion: Memory, Personalization, Mobility and Design, Banff New Media Institute. Banff, Canada. June 2005.
Research and Innovation at Hexagram. Transnet: Transdisciplinary Network for Performance and Technology, Simon Fraser University. Vancouver, Canada. June 2005.